ROB RUN runs on servers the game calls states. Each state holds up to about 5,000 players, and each one wipes on its own clock: 7 days after it opened, the Federal Raid takes your money, property and gear and turns them into prison sentence. Everything you build lives inside one state, so picking the right one matters.
What a state contains
A state is a complete copy of the world. It has its own Looty Bay, its own ring of districts and settlements, its own Lenny’s Motel hub and its own Prison. States get two-word names, and your server number sits in the top-left corner of the global map.
| Part of the state | What it is |
|---|---|
| Looty Bay | The heist city. The only place with police, and the only place you pick a role. |
| Global map | Lawless desert with 10 districts of player settlements around the city. |
| Lenny’s Motel | The hub where Hobos sleep. Lenny sells, stores cash, launders for a cut and runs barter. |
| Prison | Where the feds send you. You leave through escape points into a different state. |
Your progress belongs to the state. Cash keeps laundering and cargo keeps opening while you are offline, but none of it follows you if you move. The game warns you when you try to join an old state where everyone is days ahead of you.
When fresh servers open
Each region gets at least one brand-new state per day. Extra states open automatically when load is high, and Kefir can open more by hand.
| Region | Fresh state opens | Notes |
|---|---|---|
| EU | Daily, 17:00 UTC | Plus extra states under load |
| East US | Daily, 20:00 ET | Plus extra states under load |
| West US, Asia, Oceania | None | Kefir says not before the end of 2026 |
Every server is official. There are no community or private servers, no boosted rates and no way to opt out of the wipe. You can only change region from inside the Prison.
The Federal Raid (wipe)
The wipe is called the Federal Raid. It fires every 7 days per state, counted from the moment that state opened. There is no shared wipe day across the game: a state that opened today wipes a week from today, and one that opened yesterday wipes a day earlier. Trust the in-game timer over any calendar.
- Your plots, bases, weapons and money are confiscated. That includes banked money, not just cash.
- Everything confiscated is converted into prison sentence, which is your permanent authority.
- It happens automatically, even if you are offline. You do not need to surrender first to get credit.
- Kefir has said cycle length could change later.
What survives a wipe
| You keep | You lose |
|---|---|
| Cosmetics and purchased skins | Cash and bank balance |
| Player name | Items, weapons and gear |
| Tutorial progress and settings | Cars and the helicopter |
| Jail time (sentence, authority) | Plots, bases, settlements, structures |
| Tattoos, B-Coins, premium | District and business control |
How your wealth becomes sentence
The richer you are when the feds arrive, the longer the sentence you walk away with. The rule is simple and capped per state:
| Rule | Value |
|---|---|
| Base sentence | 1 year |
| Extra per $500,000 of property in the state | +1 year |
| Maximum from one state | 40 years |
| Overall cap | 10,000 years |
So a player holding $5,000,000 in property gets about 11 years, and anything above roughly $19.5M is wasted on the 40-year cap. Sentence is what unlocks the late nodes in Lenny’s Tree, so a big final day still pays off. See police and prison for what authority unlocks.
Switching states
To join a friend on another state, you go through prison:
- Open the global map, select the Prison and choose Surrender to Feds.
- Inside the Prison, find an escape point.
- On escape, pick the target state from the list, or take the nearest one.
- Send the party invite again once you are both in.
| What happens when you surrender | Effect |
|---|---|
| Property in the old state | Confiscated immediately, converted to sentence |
| Progress in the old state | Gone |
| Clan | You leave it (clans are per state) |
| Unclaimed mail rewards | Lost |
| Region | Can be changed here, and only here |
The cheap moment to move is day one, when you own nothing. Kefir has said a simpler server picker is planned.
Planning a 7-day cycle
A common rhythm is: income on days 1 to 3, property in the middle of the week, and a big cash-out on the last day. The first days are the hardest for criminals, because cops are at full strength while nobody has real firepower yet. On a fresh server, patrol cops also start with pistols only for the first 30 minutes.
| Phase | Focus | Why |
|---|---|---|
| Days 1–3 | Fast cash: stores, dumpsters, cargo | You need a bank account and a Land Plot Title before anything else |
| Mid-cycle | Plot, house, production, cars | Businesses need days to pay back their research and price |
| Last day | Sell, collect, cash out | Whatever you own at the wipe becomes sentence; the 40-year cap is the ceiling |
Related
Land Plot TitleSettlement TitleBanknote Counter
From the FAQ
- What is a wipe and how often does it happen?
- How do I know when my server wipes?
- What do I keep after a wipe?
- Do I need to surrender before the wipe to get authority?
- When do new servers open?
- How do I join a friend on another server?


