Clans hold up to 100 players on one state and cost 5,000 coins of clean money to create. They fight scheduled battles, between 20:00 and 06:00, for city businesses and districts. Winning a district gives your clan a cut of every settlement owner’s taxes there. The clan that holds Highlands makes its leader the Shadow Governor.
The power pyramid
Kefir’s summary: the higher you rise, the bigger the cut you take from everyone below you.
| Tier | What you own | Perks | What you can lose |
|---|---|---|---|
| 1. Hobo | Nothing; you sleep at Lenny’s Motel | — | Time |
| 2. Settlement Resident | A rented plot with a base | New Shipments, Sales Center access, cheaper contraband | The plot |
| 3. Settlement Owner | A whole settlement | Rent plus tax on residents’ laundering and laptop buys; free base on your own turf | Nothing until the wipe (tax runs can be robbed) |
| 4. District Owner (via clan) | A district | Cut of all owner taxes there; laundering boost that scales with district level | The district, to a stronger clan |
| 5. Shadow Governor | Leader of the clan holding Highlands; one per state | Best laundering rates; taxes every other clan; Highlands-only helicopter purchase | The title, if Highlands falls |
Money moves up the same chain: residents pay settlement owners, owners pay the district clan, and every clan pays the Shadow Governor’s clan.
Clan basics
- Create a clan from the Clan tab in the side menu. It costs 5,000 coins from your bank balance, so you need laundered money first.
- A clan exists only in the state where it was made. Changing states means leaving it.
- There is an 8-hour cooldown before you can join or create another clan. Switching mid-cycle is allowed.
- Party size inside a clan is still 3.
- Coins put into the clan account don’t come back out. Businesses and territory claims are paid from that account.
- Business taxes are collected in the settlement where the clan leader lives.
| Setting | Limit |
|---|---|
| Members | 100 |
| Name | 4–16 characters |
| Tag | 4 characters |
| Description | Up to 250 characters |
| Announcement | Up to 299 characters |
| Pending applications | Up to 99 |
| Clans shown in the join list | Up to 30 |
| Search results | Up to 10 |
Ranks and rights
| Right | Leader | Officer | Fighter | Recruit |
|---|---|---|---|---|
| Invite, handle applications, expel | Yes | Yes | — | — |
| Change ranks | Yes | Yes | — | — |
| Appoint a new leader | Yes | — | — | — |
| Post announcements, change settings | Yes | Yes | — | — |
| Fight in clan battles | Yes | Yes | Yes | — |
| Remove someone from a battle | Yes | Yes | — | — |
| Bet on a clan battle | Yes | Yes | — | — |
Clan battles
A conflict is a fight for control of a city business or a district. A clan of 3 can already fight for businesses. Here is how one runs:
- A clan files a claim. For a city business, start at the information stand by its entrance.
- At the sit-down, an auction, the elders pick the two clans offering the largest contribution. Only those two fight.
- A withdrawn claim refunds the money to the clan balance.
- The battle runs in three phases: preparation, main phase, finish. Objectives are taken with a flag; a capture bar is 1,200 progress units.
| Battle tier | Attackers | Defenders |
|---|---|---|
| I (small business) | 3 | 3 |
| II (medium) | 6 | 6 |
| III (large) | 12 | 12 |
City business objectives
There are 22 objectives in Looty Bay. A held business pays regular income and gives bonuses to every member.
| Objectives | Minimum bet | Cash reward |
|---|---|---|
| Cafés (2), pharmacies (2), convenience stores (3), gun shops (2), equipment stores (2), hotels (2), electronics stores (2) | 50,000 | $250,000 |
| Gas station, strip club, jewelry stores (2) | 100,000 | $500,000 |
| Bank, gallery, Grand Hotel | 200,000 | $900,000 |
Districts
Ten districts surround Looty Bay. Each has a level, which sets the vendor tier for plots there, and one Sales Center that pays a bonus to its own tenants.
| District | Level | Sales Center bonus |
|---|---|---|
| Rustvale, Fairfield, Dustbow, Redstone, Lonford, Cascadas | 1 | +10% |
| Fallrock, Rivertown, El Peso | 2 | +20% |
| Highlands (central) | 3 | +30% |
Competition is tougher in higher-level districts. The desert between them has no law and settlements have no police, so you can be killed on the way back from collecting tax at the collectors’ van.
Settlement taxes
- Up to 5 settlements per player. No settlement can be seized before the wipe.
- Tax builds up from residents’ laundering and laptop buys, and is collected in person at the collectors’ van in the settlement centre.
- No new tax builds up until the last batch has been collected.
- The 5 Nov patch raised tax for owners of level-2 and level-3 settlements.
The Shadow Governor
One per state: the leader of the clan holding Highlands. That clan gets the best laundering rates and taxes every other clan. Highlands is also the only district where a base can buy the Romanov R8 helicopter, and its Black Market building is the only one on the map. See vehicles for the helicopter.
Related
Settlement TitleSettlement TitleAlarm SystemRomanov R8Helipad
From the FAQ
- How do I create a clan?
- How many players can be in a clan?
- Is there a cooldown for switching clans?
- What are the clan ranks?
- How do clan wars work?
- What do clans fight over?
- What is the Shadow Governor?
- What is the power pyramid?




