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Clans and territory

The power pyramid, clan rules and ranks, how clan battles work, the 22 city objectives and the 10 districts.

Updated 15 Nov 2026Game build 26615022

Clans hold up to 100 players on one state and cost 5,000 coins of clean money to create. They fight scheduled battles, between 20:00 and 06:00, for city businesses and districts. Winning a district gives your clan a cut of every settlement owner’s taxes there. The clan that holds Highlands makes its leader the Shadow Governor.

The power pyramid

Kefir’s summary: the higher you rise, the bigger the cut you take from everyone below you.

TierWhat you ownPerksWhat you can lose
1. HoboNothing; you sleep at Lenny’s Motel—Time
2. Settlement ResidentA rented plot with a baseNew Shipments, Sales Center access, cheaper contrabandThe plot
3. Settlement OwnerA whole settlementRent plus tax on residents’ laundering and laptop buys; free base on your own turfNothing until the wipe (tax runs can be robbed)
4. District Owner (via clan)A districtCut of all owner taxes there; laundering boost that scales with district levelThe district, to a stronger clan
5. Shadow GovernorLeader of the clan holding Highlands; one per stateBest laundering rates; taxes every other clan; Highlands-only helicopter purchaseThe title, if Highlands falls

Money moves up the same chain: residents pay settlement owners, owners pay the district clan, and every clan pays the Shadow Governor’s clan.

Clan basics

  • Create a clan from the Clan tab in the side menu. It costs 5,000 coins from your bank balance, so you need laundered money first.
  • A clan exists only in the state where it was made. Changing states means leaving it.
  • There is an 8-hour cooldown before you can join or create another clan. Switching mid-cycle is allowed.
  • Party size inside a clan is still 3.
  • Coins put into the clan account don’t come back out. Businesses and territory claims are paid from that account.
  • Business taxes are collected in the settlement where the clan leader lives.
SettingLimit
Members100
Name4–16 characters
Tag4 characters
DescriptionUp to 250 characters
AnnouncementUp to 299 characters
Pending applicationsUp to 99
Clans shown in the join listUp to 30
Search resultsUp to 10

Ranks and rights

RightLeaderOfficerFighterRecruit
Invite, handle applications, expelYesYes——
Change ranksYesYes——
Appoint a new leaderYes———
Post announcements, change settingsYesYes——
Fight in clan battlesYesYesYes—
Remove someone from a battleYesYes——
Bet on a clan battleYesYes——

Clan battles

A conflict is a fight for control of a city business or a district. A clan of 3 can already fight for businesses. Here is how one runs:

  1. A clan files a claim. For a city business, start at the information stand by its entrance.
  2. At the sit-down, an auction, the elders pick the two clans offering the largest contribution. Only those two fight.
  3. A withdrawn claim refunds the money to the clan balance.
  4. The battle runs in three phases: preparation, main phase, finish. Objectives are taken with a flag; a capture bar is 1,200 progress units.
Battle tierAttackersDefenders
I (small business)33
II (medium)66
III (large)1212
Warning
Battle fighters lose their loot on death, don’t respawn, and die if they quit the game. Conflict hours are 20:00 to 06:00, and you can’t receive party invites while in one.

City business objectives

There are 22 objectives in Looty Bay. A held business pays regular income and gives bonuses to every member.

ObjectivesMinimum betCash reward
Cafés (2), pharmacies (2), convenience stores (3), gun shops (2), equipment stores (2), hotels (2), electronics stores (2)50,000$250,000
Gas station, strip club, jewelry stores (2)100,000$500,000
Bank, gallery, Grand Hotel200,000$900,000

Districts

Ten districts surround Looty Bay. Each has a level, which sets the vendor tier for plots there, and one Sales Center that pays a bonus to its own tenants.

DistrictLevelSales Center bonus
Rustvale, Fairfield, Dustbow, Redstone, Lonford, Cascadas1+10%
Fallrock, Rivertown, El Peso2+20%
Highlands (central)3+30%

Competition is tougher in higher-level districts. The desert between them has no law and settlements have no police, so you can be killed on the way back from collecting tax at the collectors’ van.

Settlement taxes

  • Up to 5 settlements per player. No settlement can be seized before the wipe.
  • Tax builds up from residents’ laundering and laptop buys, and is collected in person at the collectors’ van in the settlement centre.
  • No new tax builds up until the last batch has been collected.
  • The 5 Nov patch raised tax for owners of level-2 and level-3 settlements.
Unconfirmed
Exact tax percentages, the district laundering boost and the split between each level of the pyramid are not published. Players also report that Highlands residents can switch states and keep their property.

The Shadow Governor

One per state: the leader of the clan holding Highlands. That clan gets the best laundering rates and taxes every other clan. Highlands is also the only district where a base can buy the Romanov R8 helicopter, and its Black Market building is the only one on the map. See vehicles for the helicopter.

Settlement TitleSettlement TitleAlarm SystemRomanov R8Helipad

From the FAQ

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