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Money and laundering

Dirty cash, clean money and BCoin: how laundering works, base limits, who buys what, and where money flows.

Updated 15 Nov 2026Game build 26615022

ROB RUN has two kinds of money that matter: dirty cash, which you can lose, and clean money in your bank account, which no player can take. The only way into the bank is laundering, mostly at a Laundering Desk in your own house. Everything in the bank is still confiscated at the weekly Federal Raid.

The three currencies

MoneyComes fromPays forRisk
Dirty cashRobberies, Fence and Smuggler sales, dumpsters, ATMsTrade Laptop buys and Lenny’s Tree researchLost on death, stolen or confiscated
Clean money (bank)Laundering onlyClan creation (5,000 coins), clan bets and businesses, bribesSafe from players; wiped by the Federal Raid
BCoinIn-game exchange (with clean money) or real-money purchaseCosmeticsOut of the feds’ reach

You can turn clean money back into cash at a city ATM or with a bank employee. Once withdrawn, it is at risk again.

The bank account

Open it at the Looty Bay Bank while you are a Citizen (no mask). You can’t launder without one. There is no deposit counter: money only reaches the account through laundering. Do this on your first visit to the city.

How laundering works

  1. Open a bank account.
  2. Get a plot and a house: a Trailer or a Small House. See base and plots.
  3. Place a Laundering Desk and load dirty cash into it.
  4. Clean money arrives in your account over time, including while you are offline.
Limit or ruleTrailerSmall House
Dirty cash the base can hold5,000,00050,000,000
Laundering speedup slots13

Speeding it up

The rate depends on the desk upgrades, the settlement level and the business your clan controls. Clans that own a district get a boost that grows with district level, and the Shadow Governor’s clan gets the best rates of all.

Banknote CounterResearchPriceTier
Banknote Counter$10,000$30,000I
Banknote Counter$50,000$65,000II
Banknote Counter$150,000$150,000III

Rules and edge cases

  • A damaged laundering cable applies a 50% penalty until fixed.
  • If you live in someone else’s settlement, the owner takes a percentage of every laundering and of your laptop purchases.
  • Lenny launders too, for a cut. Your own desk charges no fee.
  • On-character laundering converts at 0.5 (1 clean for 2 dirty), up to 100,000 dirty cash.
  • Max per grab: 20,000 from the desk or on-character laundering; 10,000 from the cargo exchanger, a settlement cash register or a cash point.
Unconfirmed
Exact laundering rates per hour, per desk tier, and the tax percentages are not published. Treat any specific per-hour figure you see as a player estimate.

Who buys what

BuyerBuysBonusWhere
FenceValuables and stolen goods, for cashNotoriety, up to +50%Dollar-sign vans in Looty Bay, Sales Centers, district hubs
SmugglerCargo: crates, safes, bags, bushes, crystals, collection cratesNotoriety, up to +25%Cargo exchanger (holds up to 100 cargo)
District Sales CenterLoot+10% / +20% / +30% by district levelOne per district; tenants of that district only
BarterItem sets for Drills, keys and toolsn/aSuspicious doors, Lenny’s Motel
  • After a Fence sale, take the cash off the counter at once. If you walk away, it can be stolen or confiscated.
  • Anyone can walk into a Sales Center, but only tenants of that district can sell there. Access opens once you are a Settlement Resident.
  • Kefir says camping drop-off points is intended. There are several, so you can pick a quieter one.

Notoriety covers the bonus ladder.

Where you spend it

ShopPriceWho can buy
Trade Laptop (Black Market)Base priceAnyone at Lenny’s; base owners at home. Blocked while your base is under a raid lock.
City stores (gun, equipment, electronics, jewelry, liquor, pharmacy, car parts, armor)3× laptop priceCitizens only

Laptop stock grows as you research Lenny’s Tree (172 goods in 8 branches) and with your vendor tier, which equals your plot’s district level. Settlements next to an Arms Factory get 15% off weapons; next to a Gear Factory, 10% off equipment.

Taxes up the pyramid

Money flows upward: residents pay the settlement owner rent plus a cut of their laundering and laptop buys. The district’s clan takes a cut of the owners’ taxes, and the Shadow Governor’s clan taxes every clan. Owners collect in person at the collectors’ van in their settlement, and no new tax builds up until the last batch is picked up. You can be robbed on the way out. More in clans and territory.

Other cash sources

SourceNotes
DumpstersCash inside; buffed on 4 Nov
ATMsRestock over time; also the Tip-off event
Lottery TicketsUse the ticket, then sell it to a Fence for the amount shown. Tiers run from low to jackpot ($1,000,000).
Roulette at Lenny’s MotelMax bet 200,000 in chips; no winning strategy
ProductionGrow Room, Chemical Laboratory, cargo opening
Police workArrests, seizures, bribes
Clan businesses and districtsRegular income and taxes

Banknote CounterBanknote CounterTrailerSmall HouseLottery Ticket

From the FAQ

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