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Every way to make money, ranked by risk

All five income paths in ROB RUN, what each one pays, what you risk, and where to sell for the biggest bonus.

Updated 15 Nov 20266 min readGame build 26615022
Short version
There are five ways to earn: police work, base production, cargo hauling, heists and territory. That’s also roughly the order from safest to riskiest. Early in a wipe, rob small targets and run cumulative items (an Action Camera turns $20,000 into $50,000). Once you have a plot, move into production and collections, which pay while you’re offline. Whatever you do, sell at high Notoriety (up to +50% at a Fence), take the cash off the counter and launder it the same session.

You need

A starter income kit that covers the first three paths:

Total: $225,099. The camera and Lockpick come first. You can’t place the workbench and table until you have the plot.

The five paths, ranked by risk

Income paths ranked from lowest to highest risk
#PathWhat it paysWhat you risk
1Police work$9,000–15,000 per arrest, salary cap $1,000,000Department gear only
2Base productionHarvest Bags $4,000–8,000 each, Hard Crystals $30,000–75,000, crates up to $500,000Raids on your base
3Cargo haulingCrates $25,000–40,000, Golden Statue $250,000Cops seize it, drawing a weapon drops it
4HeistsGold Bar $52,000, BIG EGG #53 $550,000Bag and gear on death
5Territory and taxesClan battles pay $250,000, $500,000 or $900,000Everything you carry, no respawn

1. Police work

Cops get free gear and a patrol car, and they lose only that department gear when they die. The pay is lower by design, and you can only work if one of the 4 cop slots in the city is free.

2. Base production

Grow Room, Chemical Lab, cargo opening, contraband repacking and collections. Kefir raised business payouts sharply on 4 Nov. On 5 Nov, opening cargo at your own workbench started paying more than selling it whole. The downside is that a running base is a raid target, and lab smoke over the roof gives you away.

3. Cargo hauling

Crates, safes, suitcases and money bags go to the Smuggler. You carry cargo in your hands or in a trunk’s cargo slots, and drawing a weapon drops it. A Longhorn Van with three Reinforced Cargo Racks holds 12 pieces of cargo.

4. Heists

This is the fastest money and the fastest way to lose everything. Start with corner stores and work up to safes (keys or a Mini Drill), then the bank, the gallery and the police armory.

5. Territory

Clans fight for city businesses and districts between 20:00 and 06:00. A won business pays every member, and a district taxes every settlement owner in it. Clan-battle fighters lose their loot on death and don’t respawn.

Notoriety: the multiplier on everything you steal

Notoriety (level 1–5) climbs during a crime streak in one city visit and multiplies what you get paid. Solo players start at level 4. Higher levels also bring a stronger police response, so pick your exit level before you go in.

Notoriety sale bonuses with example items
LevelFence bonusSmuggler bonusGold BarCollection Crate
1+0%+0%$52,000$50,000
2+10%+5%$57,200$52,500
3+20%+10%$62,400$55,000
4+35%+15%$70,200$57,500
5+50%+25%$78,000$62,500

Fence, Smuggler or Sales Center

Who buys what
BuyerBuysBonusCatch
FenceValuablesNotoriety, up to +50%Cash sits on the counter until you take it
SmugglerCargoNotoriety, up to +25%The cargo exchanger holds up to 100 pieces
District Sales CenterLoot+10% (level 1), +20% (level 2), +30% (Highlands)Only tenants of that district can sell
BarterSpecific item setsTurns items into Drills, ID Cards, DecodersNot cash, but it unlocks the big jobs
Unconfirmed
Nobody has confirmed whether the Sales Center district bonus stacks with your Notoriety bonus.

Cumulative items: the best early profit

You buy these empty, fill them by doing things you were doing anyway, then sell them full. Research is a one-off fee, so the second one is pure margin.

Cumulative item profits at Notoriety 1
ItemFills byResearch + priceSells fullTier
Action Camera40 pts of criminal actions at Notoriety 2$5,000 + $15,000$50,000None
Action Camera70 pts at Notoriety 3$35,000 + $30,000$100,000II
Code TabletCrack 4 safes in Looty Bay$25,000 + $20,000$75,000II
USB Hacking Tool5 pts hacking computers in locked rooms$50,000 + $50,000$200,000II
Action Camera100 pts of criminal actions$80,000 + $50,000$200,000III
Cargo Sheet12 cargo deliveries to the Smuggler$50,000 + $30,000$80,000II, 410-yr sentence

Skip Deposit Box Keys as a money item. It costs $200,000 to unlock and buy and sells for only $20,000 full. It exists to get the bank’s gold-vault ID Card.

Production payouts

Base production sale values at Notoriety 1
ProductSell toUncommonEpicLegendary
Harvest BagFence, ×2–4 per harvest$4,000$6,000$8,000
Mature BushSmuggler$30,000$45,000$60,000
Hard CrystalsSmuggler$30,000$45,000$75,000
Crystalline PowderFence, each$1,000$2,000$4,000
Collection cratesSmuggler$50,000$150,000$500,000

Collections pay best for the least equipment. Every set is worth far more packed than sold item by item. See every set and its reward.

Small money that adds up

  • Dumpsters: Kefir added more cash to them on 4 Nov.
  • City events: the Valuable Cargo event puts a $150,000 cargo in a car trunk, and a Tip-off points you at an ATM about to be refilled. You get a 3-minute warning, then 10 minutes, and whoever gets there first takes it.
  • Lottery Tickets: use the ticket first, then sell it to a Fence for the amount shown. A jackpot ticket is worth $1,000,000.

Keep what you earn

  1. Take the cash off the Fence counter the moment it appears.
  2. Launder it. Banked money can’t be stolen. Lenny launders for a cut. Your own Laundering Desk skips his fee, though the settlement owner still takes a percentage.
  3. Remember that everything, bank included, goes at the Federal Raid every 7 days. What you hold at the wipe becomes prison sentence: 1 year plus 1 per $500,000, capped at 40 years per state.

Mistakes to avoid

  • Selling cargo whole after 5 Nov. Opening it on your own Cargo Workbench now pays more.
  • Selling a ticket, key or Jammer by accident. Kefir names these as the items players sell without knowing what they’re worth.
  • Chasing level 5. Going from 4 to 5 adds 15% to Fence prices and a lot more police. A full bag at level 4 usually beats an empty one at 5.
  • Carrying dirty cash around. Dying, getting robbed or getting arrested can take it. Clean money can’t be taken.
  • Selling filled Code Tablets one at a time when you need three. Three tablets barter for a Glass Cutter, and the egg it opens is worth $550,000.