Up to 4 players per city can work as cops. You get free gear and a patrol car, earn $9,000 to $15,000 per arrest, and get paid in confiscated goods at the end of the shift. On the other side of the law, the feds wipe every criminal each week and turn what they take into prison sentence, the only progress that never resets.
Becoming a cop
- Enter Looty Bay and go to the Police Station in Parkside.
- Talk to the officer and enlist. This only works if one of the 4 slots is open.
- Your personal belongings go into storage; you get standard-issue gear and a patrol car.
- At the end of the shift, collect your pay from the officer and your items come back.
Waiting for a slot is a known pain point, and Kefir says police duty will get better. On a fresh server, patrol cops only get the Standard Issue Pistol for the first 30 minutes. Better kit unlocks as the server ages.
What cops can and can’t do
| Cops can | Cops can’t |
|---|---|
| Kill criminals (and only criminals) | Hurt Citizens or other cops |
| See alarm markers and the full kill feed | Earn anything for killing someone who surrendered or was arrested |
| Remove Drills and repair security panels | Keep department gear after dying |
| Close the city bridges to block escapes | Respawn instantly: the delay grows with each death in a row |
| Confiscate bags, cargo and Jammers | Skip the 40-minute city timer |
When officers are stretched thin, players get a reinforcement call. Answering it puts you on duty with upgraded gear and a pay boost.
Badges
A badge is single-use and swaps your basic shift kit for a better one. You can work without one. Badges live in the Documents branch of Lenny’s Tree, and which ones you see depends on the district you live in.
| Badge | Research | Laptop price | Tier | Barter |
|---|---|---|---|---|
| Sergeant's Badge | $30,000 | $8,000 | I | None |
| Lieutenant's Badge | $200,000 | $40,000 | II | 15 Sergeant’s Badges |
| Captain's Badge | $500,000 | $100,000 | III | Removed on 5 Nov |
Cop pay
Earnings collect on a shift account. When you clock out, the officer pays you in confiscated goods worth the total. Only part of it is sellable items: keys, badges and gear are capped at 25% of the payout. There is also a per-shift salary limit.
| Action | Reward |
|---|---|
| Arrest a criminal | $9,000 – $15,000 |
| Kill a criminal | $2,000 |
| Salary for killing a criminal | $5,000 |
| Seize a criminal’s loot (base) | $4,000 |
| Seize a vehicle’s loot (base) | $2,000 |
| Share of a killed criminal’s gear value | 4% |
| Kill someone who surrendered or was arrested | $0 |
| Salary limit per shift | $1,000,000 |
Temporary bonuses
| Bonus | How | Effect | Lasts |
|---|---|---|---|
| Surrender order | Order a criminal to surrender (Q) | +20% arrest reward | 20 s |
| Active siren | Siren on in the service car (heard at 35 m, calls backup) | +20% for lawful actions | 20 s |
| Reinforcement | Go on duty through a reinforcement call | +25% salary and free gear | 15 min |
The design is deliberate: police work is low risk and lower reward. Cops usually outnumber criminals and run the city early in a wipe, until criminals can afford serious weapons.
Arrests, surrender and bribes
- A criminal can raise their hands with Q at any time. Cops arrest surrendered or knocked-out criminals.
- An arrest confiscates the bag. Worn gear stays. A normal arrest gives no prison sentence.
- The arrested player can offer a bribe from their bank account, in steps of $10,000 up to $200,000. If the cop accepts, the criminal leaves the city with bag and gear.
- Other criminals can disrupt an arrest, and gain Notoriety for doing it.
The holding cell
Citizens and cops build up an offense level by running people over, vandalism, blocking with a vehicle and knocking people down. At level 10 you go to the city holding cell for a short stay. Inside you can’t use personal items or change role, and the level ticks down one step at a time.
The feds and the Prison
Every 7 days per state the feds run the Federal Raid. A “the feds are coming” timer appears on the right of the screen, and when it hits zero they take everything earned illegally: money including the bank balance, cars, real estate and contraband warehouses. It happens even if you are offline.
You can also go early. Select the Prison on the global map and choose Surrender to Feds. Your property in that state is confiscated on the spot. This is the only way to switch servers or region. From the Prison you leave through an escape point into a new state.
Sentence and authority
Your sentence, counted in years, is your authority: the only character level, and it survives every wipe. It unlocks tattoos (which can’t be confiscated) and Lenny’s Tree items with a required sentence, shown as “?” until you qualify.
| Rule | Value |
|---|---|
| Base sentence per confiscation | 1 year |
| Per $500,000 of property in the state | +1 year |
| Max from one state | 40 years |
| Overall cap | 10,000 years |
| Paying Lenny’s $1,000,000 debt | +10 years and a permanent skin |
Required sentence examples
| Item | Required sentence |
|---|---|
| Small Security Cabinet | 30 years |
| Police Radio (handheld) | 60 years |
| Racing Rotor | 75 years |
| Alarm System (location) | 105 years |
| Police Radio (car) | 275 years |
| Laboratory Scales | 335 years |
| Top-end nodes | About 950–1,000 years |
Name changes are done by the Tattoo Artist inside the Prison.
Related
Sergeant's BadgeLieutenant's BadgeCaptain's BadgePolice RadioPolice RadioEvidenceID Card
From the FAQ
- How do I become a cop?
- Why can't I join the police?
- How do cops get paid?
- What bonuses can cops get?
- Can I bribe a cop?
- What is the holding cell?
- How is the prison sentence calculated?
- What is authority?
- How do I get out of prison?










