You get one plot, rented inside a settlement that another player owns. To rent it you need a Land Plot Title that matches the district level: $100,000 for level 1 after $50,000 of research. Your plot’s district level then sets your Trade Laptop tier, which decides what you can buy.
Getting a plot
- Research and buy a Land Plot Title on the Trade Laptop. Researching only unlocks it; you still pay the price.
- On the global map, pick a settlement that has an owner. You can’t enter an unowned settlement, and unowned land can’t be claimed.
- Open the settlement map to see residents’ houses and free spots.
- Find a rental sign on a free spot and sign the contract.
- Place a house and other structures through the plot plan.
Check that the state still has free spots before you spend on a title. Titles also drop as loot now and then.
Titles
| Title | Lets you | Research | Price | Vendor tier |
|---|---|---|---|---|
| Land Plot Title (lvl 1) | Rent in a level-1 district | $50,000 | $100,000 | — |
| Land Plot Title (lvl 2) | Rent in a level-2 district | $200,000 | $800,000 | I |
| Land Plot Title (lvl 3) | Rent in a level-3 district | $1,000,000 | $2,000,000 | II |
| Settlement Title (lvl 1) | Buy a level-1 settlement | $100,000 | $200,000 | — |
| Settlement Title (lvl 2) | Buy a level-2 settlement | $500,000 | $2,000,000 | I |
| Settlement Title (lvl 3) | Buy a level-3 settlement | $2,000,000 | $6,000,000 | II |
Prices went up on 5 Nov to fit the 7-day cycle. Since 4 Nov, level-1 land is paid with the title document rather than cash.
Plot level and vendor tier
| Your plot | Trade Laptop tier |
|---|---|
| No plot (living at Lenny’s) | I |
| Level-1 district | I |
| Level-2 district | II |
| Level-3 district (Highlands) | III |
House type doesn’t matter, only the district. Tier III items such as the Chemical Reactor III, the legendary Electronic Fuse and the top cars all need a Highlands plot.
Moving and plot rules
- Renting a new plot moves your whole base. Everything transfers and the old plot is freed.
- You can’t move while your base is under a raid lock.
- The settlement owner takes a percentage of your laundering and your laptop purchases.
- Your base becomes a respawn point. A First Aid Cabinet heals you and lets you pick a respawn point in the settlement.
- Without a house you can only use rental cars. With one, put a car key in the key locker and the car appears in the garage.
- Party members get full access to your house. There is no other permission system.
How building works
There is no build menu. Every structure and piece of furniture is an inventory item that you buy, loot or take from someone else’s bag, then place. Furniture arrives in a box that you drag onto the building plan, the blueprint board on the house wall (open it with “Modification”). Slots are typed, so a safe goes in a safe slot. A new main building already has a laptop, a first-aid kit and a few cabinets.
Structures
| Structure | Function | Key stats | Price |
|---|---|---|---|
| Trailer | Starter house | 5M dirty cash, 1 laundering slot, protection 5, 9 fuse slots | $10,000 |
| Small House | Main house (tier II, research $200,000) | 50M dirty cash, 3 laundering slots, protection 15, 27 fuse slots | $600,000 |
| Car Lift | Swap car mods at home | — | $10,000 |
| Car Garage | Parking and storage | 1 spot | $25,000 |
| Large Car Garage | Parking and storage | 2 spots | $70,000 |
| Helipad | Land a helicopter (tier II) | — | $500,000 |
| Workshop | Lots of workbench slots | — | $75,000 |
| Warehouse | Lots of storage slots | — | $100,000 |
| Grow Room | Grow Room | 6 Grow Table places | $100,000 |
| Chemical Laboratory | Chemical Laboratory | — | $110,000 |
Fences (Farm, Mesh, Metal, Concrete) are covered with their defense values in raids and defense.
Core furniture
| Item | Research | Price | Tier | Notes |
|---|---|---|---|---|
| Small Safe | $50,000 | $32,000 | I | Raider needs a Master Key |
| Small Security Cabinet | $40,000 | $30,300 | I | Master Key needed; 30-year sentence |
| Small Nightstand | $15,000 | $4,000 | I | Opens freely once the building is hacked |
| Small Rack | $12,000 | $3,500 | I | Holds cargo; opens freely |
| Cargo Workbench | $5,000 | $15,000 | I | Opens cargo |
| Contraband Workbench | $20,000 | $20,000 | I | Repacks contraband |
| Collection Table | $5,000 | $15,000 | I | Collections |
| First Aid Cabinet | $5,000 | $15,000 | I | Heal and respawn |
| Banknote Counter | $10,000 | $30,000 | I | Laundering Desk upgrade |
Owning a settlement
A Settlement Title of matching level buys a whole settlement. The owner lives there free, rents plots out and takes a cut of every resident’s laundering and laptop buys. Tax is collected in person at the collectors’ van.
| Rule | Value |
|---|---|
| Max settlements per player | 5 |
| Can it be seized before the wipe? | No |
| Can bases inside it be raided? | Yes, each base on its own |
| Name length | 3–16 characters |
| Giving one up | No button for it |
| Tax accrual | Stops until the last batch is collected |
Map buildings and settlement bonuses
Special buildings sit on their own map cells. Settlements on neighbouring cells (usually 4 to 6) get the bonus, and bonuses stack.
| Building | Bonus | Count |
|---|---|---|
| Arms Factory | −15% on weapons at vendors | 7 |
| Bunker | +3 defense to the house, outbuildings and fence | 6 |
| Gear Factory | −10% on equipment at vendors | 5 |
| Laboratory | Cooking cycle 20% faster | 3 |
| Abandoned Checkpoint | Different settlement layout, walled by a checkpoint | 3 |
| Reservoir | +50% chance of an extra harvest | 2 |
| Black Market | Contraband repacking pays more (Highlands only) | 1 |
Related
Land Plot TitleLand Plot TitleLand Plot TitleSettlement TitleTrailerSmall HouseFirst Aid CabinetSmall Safe
From the FAQ
- How do I get my first plot?
- Why can't I enter a settlement?
- How much do titles cost?
- All the settlements are taken. What now?
- How do I move my base?
- What is vendor tier?
- What's the difference between a Trailer and a Small House?
- How do I collect tax from my settlement?
























