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Playtest News

Kefir set the playtest end for 2 Nov 08:00 CET and listed planned changes: higher base-business profits, simpler land renting and tougher cop balance. A free starting pistol was also planned but dropped before launch.

AnnouncementKefir · Steam announcement

The playtest closed on 2 Nov at 08:00 CET. In the same post Kefir listed what would change for release. Most of it shipped in the 4 Nov launch patch; one item did not.

Planned vs shipped

Playtest News plans and what launched
Planned on 1 NovWhat happened on 4 Nov
Everyone gets a pistol on join and on every respawnDropped. Instead the basic pistol got cheaper and more starter weapons spawn in the city.
Player-base businesses (farms, labs, smuggling, cargo cracking) pay several times moreShipped: base-business profits massively increased.
Buying and renting land made easier to understandShipped: Tier 1 settlements and land rentals cost documents instead of cash.
Longer cop respawn after deathShipped, with an extra delay after each consecutive death.
Cops get pistols only at server start, better gear unlocks over timeShipped. Fixed at 30 minutes on 5 Nov.
Cops can buy badges, with rarity tied to the district they live inShipped.

Kefir's reasoning on cops

Cops should stay a serious threat, but no single player should be able to wipe whole squads in a PvE-style power fantasy. Longer respawns, a weak start on a fresh server and badges you pay for are the tools for that.